Izumi Todo – A Life of Mahou Shogunate

Hey Buttbuddz™ fans it’s me back with another great new anime article, which research shows are the favorite articles of you Buttbuddz™ so here it is.

Mahou Shojo is a very popular subgenere of anime*, especially among the Buttbuddz™ fanbase  (hi comica) which is why we will look into the very complex tale of the creator of all your favorite mahou shogun shows Izumi Todo of Toei Corporation.

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No known photographs of Izumi Todo exists, so here’s an artist representation

Izumi Todo was born October 1, 1950 in a small cabin at the foot of Mt. Fuji to a family of very proud samurai, until they realized the time of the samurai was 300 years prior, so they decided to become shoemakers instead. After a normal upbringing, Izumi Todo was really desperate for a job (really desperate) so he got a job at ‘Toe Animation’ (This was before the merger with ‘I -Pictures’ which made it Toei Animation).

Izumi Todo had a very bad first 20 years of his internship as he had to mine asbestos for the animation cels. In those days, every animation studio of Japan was built inside asbestos mines so they could get asbestos for the animated cels. Then in the late 1990s he was promoted to “Creator of Cartoon”, or CoC.  Inspired by his samurai ancestors, Izumi Todo decided to make a new popular anime in the girls Mahou Shogun genere.

The first known anime created by Izumi Todo  was OjEmoji Doremi, which was the prequel to the hit movie The Emoji Movie. Even in this first cartoon you could see that Izumi Todo knew exactly what made for a good Mahou Shogun anime, which is, as described in this, Funny Faces and maybe some smears. It was also based on the true life story of Buttbuddz™ Member Pickles the Random Toon, believe it or not.

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A funny face which is also smearing, showing the mastery of mahou shogun at toei

The series ran for 200 episodes, but had to be canceled when they realized the show was really really long. This brought up the problem that a show can only last 200 episodes before it gets pretty lame (see: The Simpsons). Izumi Todo now had to figure out how to make an Mahoo Shojougun which could run forever and also earn lots of cash in merchandising. So after some experimentation with shows about hamsters, Izumi Todo created Futari wa Pretty Cure which is a very popular anime among the buttbuddz fanbase (Don’t X out this window yet, Comica!). After each season, the series introduced new Precures to save the world and made by different cartoonists and writers, which means each season is actually a new mahoushow shogogun, meaning that it is never going to die it’s gonna make it if you try you’re going to love it. And also Precure is going to outlive you.

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good frame from high quality video heartcatch precure

I would now write about how Izumi Todo lives a good life on retirement money in the french riviera, but sadly Izumi Todo died on the 12th of July 2016 after being brutally murdered by an angry fan of Dragonball Z, upset by Precure having all the good animators of the company. Life really is simply unfair.

I hope you enjoyed this essay article Buttbuddz™ fans please give us money on patreon and subscribe to the youtube for more Buttbuddz™ content.

*While most mahou shogunates are anime, a minority of mahou shogunates are largely non-anime in nature.

Tales From Space Station 13

What’s up Buttbuddz fans, today I have brought a collection of real stories originating from various Space Station 13 servers for your entertainment. Reader beware, you’re in for a scare..

The Fly Swatter

Job: Security Officer

Server: /tg/station

It’d be a lie if I said this round started normally as the first thing I heard over radio was “security a plant is breaking into chemistry”. Upon detaining the rogue plant I found out a flyperson was behind the whole scheme. While I’m beating him with my baton the warden started yelling at me because the flyperson is naked and disgusting, and a scientist comes up and offers to blow the fly up with a bomb. A tempting offer, but I’ve something else in mind: “How about instead, I hand it over to xenobiology so you can mutate it into something else besides a fly?”, with the scientist’s approval I bring him over to xenobiology (luckily for me i was picked as the science guard). The Research Director asked why I was in there, but once I explained I was making the fly a test subject for xenobiology he was happy to take control of the situation. As the RD dragged the fly into xenobiology, the last words I heard from the fly were “What is happening?”.

I’m not sure what the fuck happened to that flyperson as I never heard from him again. The rest of that round wasn’t too noteworthy besides me arresting a couple lizards who broke into the HoP office and helping the HoS kill his impostor. It would have been a happy ending, but alas someone bombed the shuttle just before it took off and I, along with 97% of the crew who were on the shuttle, died.

When the round ended I saw the person I gave the fly to was actually a traitor, so if I had to guess the fly probably ended up getting fed to slimes. Whoops!

The Squad Chef

Job: Squad Leader

Server: Colonial Marines

Things are always fun when I’m the squad leader, yes indeed if Roy Gerbil is your squad leader victory will be guaranteed, even if you lose! Unfortunately for us, during the briefing command gave my squad (charlie squad) FOB duty. FOB Duty is always the worst thing and least amount of fun you can have while playing Colonial Marines so I was praying for something interesting to happen.

While we were heading down on the dropship, I overheard my squad specialist talking about his plans to cook the local wildlife. An excellent idea if I say so myself! Since we were on FOB duty, I gave my squad some new orders to secure the kitchen and organized a small scouting party to go out and look for wildlife. Everything was going well, until my squad medic starts complaining about my idea, claiming we’re supposed to be fortifying the entire nexus and not just the kitchen. Clearly he was blind since I had one engineer securing the kitchen and another setting up FOB around the rest of the nexus.

Luckily the scouting party I sent came back with two dead monkeys, and now it was time to feast. Unfortunately the squad specialist, despite his ambitions, was not a great cook. He was a pretty bad cook in fact, as half the things he tried to make ended up as burnt messes. This was made worse by the fact that I forgot to eat my rations before I was sent down, so I was pretty fucking hungry, as such I ended up placing down a squad supply beacon and begged logistics to send down some food. They must not have got the message because all they ever sent down was ammo and metal, so I was forced to eat the specialist’s half-baked (or over-baked) trash which didn’t do much to satisfy my hunger.

While this is happening, hydroponics is being attacked by xenomorphs and my squad medic is still bitching at me for overseeing the kitchen operations instead of helping to reinforce hydroponics. But command never told me to reinforce hydroponics, as such my duty was still to guard the FOB and produce low-quality junk food. It was a good choice since hydroponics ended up falling shortly after, now we could get some action at the well-fortified FOB!

The xenos tried suicide charging a few times but with my excellent communication and use of close air support we managed to repel the attackers with minimal losses. Now it was time to take the initiative and make a counter push straight to hydroponics. The xenos couldn’t handle my highly unorthodox strategy and were forced to retreat across the river, where we continued our push and eventually won the game. All thanks to Squad Leader Roy Gerbil and his food rationing scheme!

The Corgi

Job: Corgi

Server: NoX Station

On the now inactive NoX station, there was an option to play as a corgi. Corgis were a joke role, and usually if someone were punished they’d be banned from all jobs except for corgi. This was because corgis were completely useless and incapable of doing anything on the station.

For some reason I decided to play as a corgi this round, and upon exiting the arrivals shuttle the first thing I see is an assistant and a security officer fighting each other in the arrivals checkpoint with the door wide open. Seeing my chance to do something as a corgi, I went in and started removing the security officer’s equipment. Since the officer was standing still in the same spot I actually managed to take off his security belt and taser while the assistant was disarming him, with this the assistant grabbed the baton, stunned the officer, then handcuffed him.

The officer swore to report me to the admins but as far as I know he just ended up getting laughed at for losing to a corgi as a security officer.

 

Those are all the stories I have for this article, please subscribe to the Buttbuddz for more great Tales From Space Station 13.

Is Kirby Really Evil in Squeak Squad? The Manga Explains All!

Remember Game Review #1: Kirby: Squeak Squad, one of our first ever articles on the blog? Of course you don’t; The quality of articles didn’t get to “memorable” levels until about two days later. (So memorably, in fact, that we can still feel the waves of the Pretty Cure Content Flood of Summer 2017 to this day; At this point, we might as well give Cure Marine her own pillar/merge it with the Sailor Moon one…)

So what separates that simple, humble review of a Kirby game from our many great articles after it? Well, what if we told you it was an awkward, early article that suffered from being rushed? Sure, the game-play part of the review turned out okay, but the critical research failures within the review were about the game’s LORE.

Yeah, that’s right; Kirby: Squeak Squad‘s lore is a lot deeper than it looks, and -like the original article mentions- is not very noticeable in the game, for you see… Everything’s actually in Squeak Squad‘s manga adaptation!

Yes, it’s real, and some of it’s even been scanned/translated by fans before. (Keyword here being “some.” The sites and their manga sections have been inactive for years, so I wouldn’t expect more to pop up anytime soon…)

First off, the manga goes over time and time again that Kirby is not evil. For example, -rather than being up everyone over cake- here’s Kirby spreading the wealth of Maxim Tomatoes and Invincible Candies with Dreamland’s residents, making every man a king comparable to the likes of Dedede in the process.

Speaking of King Dedede, Kirby also offers the great king parts of the plot’s strawberry shortcake if he helps look for it; Kirby sure is a straight up honest guy!

For a game commonly nicknamed “Kirby’s Fucking Pissed”, the manga is somehow a lot calmer; Even the “treasure chest that contains the cake/villain” part of the plot is more sugary-sweet than what one would’ve seen in the game!

[Pictured: What Kirby keeps assuming what happens to the cake every time anyone takes it.]
Of course, we know what you’re really here for; RATS. Don’t worry, they make plenty of appearances throughout the manga adaptation of the game they star in.

Even Kirby himself liked Squeak Squad’s very own rat clan enough to try and join them at one point in the manga!

He already had the Rats Mix-tape; Joining the Rat Clan was only the next logical step!

There still might not be any Escargoon in the game’s manga, but to say that Kirby: Squeak Squad doesn’t have a lot of lore for a Kirby title is simply a mistake; Squeak Squad has as much of a story as any other title, you just have to know where to look for it!

This article was brought to you by Fivebuddz: Buttbuddz-quality freelancing for only $5 of the Buttbuddz budget! (Or, alternatively, over 500 jelly beans.)

Why Cboyardee is the Most Important Man on the Internet

Cboyardee, also known as Chef Boyardee. A name not often heard today, but back in the day he was known as memelord 1#. In fact, the modern internet has a lot to owe to this man, shrek memes, MS Paint videos and great video games. Let’s take a closer look.

Cboyardees most important work.

First, let’s take a look at Cboyardees most popular, but not most influencal work, Dilbert 2. It’s MS-Paint aesthetics are known across the world for it’s quality and artsyness, and the video remains popular despite Cboyardees original channel being deleted by YouBrute. Despite being a popular video, it hasn’t influenced the world as much as it’s sequel, Dilbert 3.

Is Dilbert 3 more important than Dilbert 2?!?

You see, Dilbert 3 introduced the world to robocop.mp3, a remix of the theme song for Robocop for the commodore 64 or something. This great remix would rather become the theme song for clowns in Space Station 13.

Yeah that’s right, without Cboyardee we wouldn’t have this most excellent tune.

And while you see, the Dilbert videos are popular and well known, Cboyardee has done a lot more for the internet, too much for one article, so I am going to mention two more groundbreaking achievements of his.

Cboyardee invented Shrek memes. Yeah that’s right, long before “Shrek is love, Shrek is life”,  Cboyardee created the classic “Shrek is NOT Drek” video, and also a daily series of Shrek themed jokes and even a let’s play of Shrek on the GBA. So if you enjoy Shrek related memes, remember to thank Cboyardee.

But now my good friends, we will look at Cboyardee‘s greatest achivement. A complete, classic vidcon enjoyed by childs all over the world. I am of course talking about the everylasting classic of  vidcon, it is BARKLEY SHUT UP AND JAM GAIDEN!

Yeah that’s right, Cboyardee was one of the devs and also the composer of this classic vidcon. If that doesn’t make you an important man on the internet, then I don’t know what will. And despite the fact his YouTube was purged long ago, you can still find Cboyardee hidden on the internet, working on Barkley 2 which will come out in the year 20XX, and you’re very exited for it.

But now I have to go, I have some b-ballin’ to do. I am very grateful to live in a world where b-ball isn’t outlawed, so byebye.

Crash Buttrospective – Crash Bandicoot 2

Hello, it’s me Mr. Buttbuddz and I think it’s time for another excitapating episode of our first buttbuddz retrospective. Today we will look at the second game in the Crash Bandidash series, which is Crash’em Bash’em 2: Vengance: Ressurection, also known as Crash Bandicoot 2: Cortex Strikes Back in Europe.

Press start to begin

Like with the first game I’ve played Crash 2 at least a couple of times, but for this retrospective I’ll only be replaying the first world to jog the memory strains. A secret tip is that if you do not skip the first cutscene, you get to play a short secret stage before you enter the first world.

You can tell this is a secret stage because Coco is there.

In Dash Dingo you have to save the world by getting batteries for Cocoa’s  pink late 90s laptop, because chargers are outlawed in this postapocalypse. As you start touching you are controller, you will realize what a treat you are in for, because Krash 2 controlls a hell’uva lot better than the first game. The game looks better, has more detail, better level design. The music is a lot more catchy and complex too than the more ambient music of the first game.

very scary

So yeah Crash 2 is slightly more fun than crash 1 which was very fun so this is fun too. See you next time when we will play Neo Turf Masters ’96, the last game in the Crash Bandfantasy XIII: Crash Returns.

He might say that you can run, but you’ll just run straight into that hole!

Crash Buttrospective – Crash Bandicoot 1

Hello, and welcome to this first BUTTBUDDZ (trademark) retrospective. We will look at one of my favorite games (me, as in Nobaddy), Crash Bandicoot. Through this retrospective I’ll write a bit about all the crash games that matter, which is 1-3, CTR and maybe Wrath of Cortex (which is shit) and Twinsanity (which is at least 30 times less shit than WoC, but not as good as the Naughty Dog games)

In this first written piece I will look at the first game. I’ve replayed the first world of Crash Bandicoot to jog my memory, but I’ve played through this game many times as a child, and as a teenager and at least once as an adult.

It’s Crash!

Crash Bandicoot is a 3D platformer released in 1996 in which you play as Crash Bandicoot, who must stop the evil Dr. Neo Cortex because he’s a mean villain.

The game has an intro cutscene which isn’t very important, so we will start with the first level. You start out on a beach and then you go into the jungle where you will find many exciting challenges. One of the most apparent strengths of Crash Bandicoot is the beautiful visuals. One of the best found in a 3D playstation game, the game portrays lush jungles, mystic ruins and disturbing factory locales with ease, and together with is sequels are easily some of the best looking video games of the 90s. The art holds up today, and makes the games so much enjoyable as you’re always excited for what the next level is going to look like. Might I say the game is eye candy?

The gameplay in Crash Bandicoot is alright. You can jump and you can run and do a spin attack and not much more. The level design is very similar to the 2D platformers of the early 90s, but turned around into a 3D perspective. The game is a linear, tunnelvision platformer, almost kinda similar to the boost sonic games, but also half the levels are sidescrolling stages. The gameplay and level design in Crash 1 isn’t as strong as in it’s sequels, even though the game has a much more mysterious feel to it compared to it’s streamlined sequels. One of my favorite stages in the series is the bridge level where you jump across a broken bridge. It’s mysterious, almost haunted and it has great atmosphere. I think actually Crash 1 has the best mood in the series. What adds to this almost as much as the lush graphics and simple but effective soundtrack is the secrets.

It’s as if I’m in a real jungle!

Crash 1s secrets are the most secret in the series, and are kinda arbitrary and poorly designed. You can unlock secrets by collecting colored gems, which unlocks hidden paths, but for many stages you can’t get the gems unless you’ve acquired a color gem which adds to a very confusing experience. To get a gem you have to break all the crates, but the issue is that you can’t die on a stage. This makes it very hard to get gems on the later stages, a bit too hard maybe and unfair, since you can’t collect the gems in the earlier stages because they have crates on hidden paths that only unlock after you get a colored gem from a later stage! But when you do this, you do get some exciting secrets. A great childhood memory of mine is when I finally got a colored gem and went back to a previous stage. Suddenly there was a gem platform which lead me to an exciting, hidden path. Crash 2 and 3 have secrets too, which are better designed to boot but I will never forget the memory of finding that secret in crash 1.

The boulder chase is one of the most iconic parts of the game

Also the game controls much worse than the later games, there’s no analogue control and the spin attack has this weird thing where you kinda slide forwards while you use it which can cause you to die sometimes if you spin near a hole just right.

All in all Crash Bandicoot is a great game which is very fun, and while it’s sequels improve on it, it’s still a great game on it’s own and worth playing.